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  Pro Tip Series: Fifflaren
Posted by: Decibel - 12-04-2012 07:58 PM - No Replies

Here’s Robin “Fifflaren” Johansson from NiP, giving an overview of how his team goes for picks and executes their inner strat on de_nuke.




Source:
http://blog.counter-strike.net/

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  Some PRO tips from AZK of Team Dynamic
Posted by: Decibel - 11-17-2012 07:06 PM - Replies (1)

Pro Tip for you this week from AZK of Team Dynamic.




Source:
http://blog.counter-strike.net/

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  CS:GO Free2Play Weekend
Posted by: CSGOForum - 11-02-2012 08:24 PM - Replies (4)





Starting today at 10am until Sunday at 1pm PST – Counter-Strike: Global Offensive is free. All weekend you can play the complete game.

Source:
Valve

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  Winners of CS:GO Keys Givaway
Posted by: CSGOForum - 11-02-2012 07:55 PM - Replies (7)

The October contest is now over, winners of october giveaway are:

http://csgoforum.com/User-jerizo
(provided active referrals)
http://csgoforum.com/User-pulja9
(linked us on multiple forums and sites)
http://csgoforum.com/User-throzen
(most contributing member, and since recently our master moderator)
http://csgoforum.com/User-jamacanbacn
(oldest active member, and since recently our moderator)
http://csgoforum.com/User-ladyyunalesca
(Provided several referrals)

Contact us via pm, so we can send you CS:GO Keys Smile

November Givewaway:
Will be announced within few days.

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  Update: New Matchmaking & Maps
Posted by: CSGOForum - 10-02-2012 04:02 AM - Replies (13)

Today’s update includes two maps (de_vertigo and ar_monastery), a wide range of fixes, and an overhaul of the matchmaking for the Classic Competitive mode. The update weights 153mb.



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  CS:GO Keys Giveaway
Posted by: CSGOForum - 09-27-2012 03:20 AM - No Replies

[Image: csgogiveaway4.jpg]

In order to make our community bigger we are starting a CS:GO Keys Giveaway Contest. It is easy to apply and it is not hard to win a key! We will be giving 10 CS:GO Keys (5 in October and 5 in November) and of course, if we have success in making our community bigger we will continue in next months also!

So click here to read more about CS:GO Giveaway we organize!

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  9/14 Update
Posted by: CSGOForum - 09-17-2012 11:57 PM - Replies (4)

Little late on posting this, but GO was updated on the 14th.

Fixes include some more work on the matchmaking system (thank god) - so hopefully you can actually get in a real scrim match through match making.

Entire release notes:
Quote:Counter-Strike: Global Offensive Update Released
Product Update - Valve Sep 14, 2012
Release Notes for 9/14/2012

[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

[ COMMUNITY ]
- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”

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  Why CS:GO is better on PC
Posted by: CSGOForum - 09-05-2012 08:01 AM - Replies (9)





A few reasons why CS:GO is better (I believe) on PC over console.

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