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  Pro Tip Series: Fifflaren
Posted by: Decibel - 12-04-2012 07:58 PM - No Replies

Here’s Robin “Fifflaren” Johansson from NiP, giving an overview of how his team goes for picks and executes their inner strat on de_nuke.


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  Some PRO tips from AZK of Team Dynamic
Posted by: Decibel - 11-17-2012 07:06 PM - Replies (1)

Pro Tip for you this week from AZK of Team Dynamic.


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  CS:GO Free2Play Weekend
Posted by: CSGOForum - 11-02-2012 08:24 PM - Replies (4)

Starting today at 10am until Sunday at 1pm PST – Counter-Strike: Global Offensive is free. All weekend you can play the complete game.


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  Winners of CS:GO Keys Givaway
Posted by: CSGOForum - 11-02-2012 07:55 PM - Replies (7)

The October contest is now over, winners of october giveaway are:
(provided active referrals)
(linked us on multiple forums and sites)
(most contributing member, and since recently our master moderator)
(oldest active member, and since recently our moderator)
(Provided several referrals)

Contact us via pm, so we can send you CS:GO Keys Smile

November Givewaway:
Will be announced within few days.

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  Update: New Matchmaking & Maps
Posted by: CSGOForum - 10-02-2012 04:02 AM - Replies (13)

Today’s update includes two maps (de_vertigo and ar_monastery), a wide range of fixes, and an overhaul of the matchmaking for the Classic Competitive mode. The update weights 153mb.

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  CS:GO Keys Giveaway
Posted by: CSGOForum - 09-27-2012 03:20 AM - No Replies

[Image: csgogiveaway4.jpg]

In order to make our community bigger we are starting a CS:GO Keys Giveaway Contest. It is easy to apply and it is not hard to win a key! We will be giving 10 CS:GO Keys (5 in October and 5 in November) and of course, if we have success in making our community bigger we will continue in next months also!

So click here to read more about CS:GO Giveaway we organize!

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  9/14 Update
Posted by: CSGOForum - 09-17-2012 11:57 PM - Replies (4)

Little late on posting this, but GO was updated on the 14th.

Fixes include some more work on the matchmaking system (thank god) - so hopefully you can actually get in a real scrim match through match making.

Entire release notes:
Quote:Counter-Strike: Global Offensive Update Released
Product Update - Valve Sep 14, 2012
Release Notes for 9/14/2012

[ GAME ]
- Added third-person gunshot flinch reaction animations for all players
- Molotovs and incendiary grenades now explode in mid air if they haven't touched the ground after a small amount of time has passed
- Molotovs and incendiary grenades now no longer throw shorter than the other grenade types
- Fixed grenades bouncing really high if you threw them straight at the ground
- Fixed grenades that don't have a timer (like the smoke) not detonating if they found a spot to continually bounce and not touch what was considered "the ground"
- Fixed a bug in bullet penetration where a bullet would penetrate walls much thicker than intended when the first brush the bullet hit was a detail brush.
- Fixed a rare case when server reservation would not load correct map on official servers
- Flipped MP7 viewmodel fire selector from safety to full-auto

[ UI ]
- Fixed spectator glows not updating state often enough which could allow glows to show at the wrong time
- Fixed player target ID names not showing properly in some cases when observing/spectating
- Fixed the spectator UI showing in Arms Race
- Fixed player not auto observing their killer after the death camera if no bot was available to take over
- Fixed round in spectator screen not updating if you connected mid round
- If all players on a team share the same team tag, the scoreboard and spectator team names will display the players' team name (steam group name)
- Improved rendering performance of text UI elements

- Added default loading screen for direct connects and custom maps that shows loading progress
- Fixed server console say command to deliver text to all connected clients
- sv_password can now be set on community dedicated servers when they have no players connected and will be enforced.
- Matchmaking: blocking relationships do not prevent direct server joins, they only filter during matchmaking
- sv_pure: VPK files contain the necessary hashes so the dedicated servers do not need to compute them at startup but can be checked with the command “sv_pure_checkvpk”

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  Why CS:GO is better on PC
Posted by: CSGOForum - 09-05-2012 08:01 AM - Replies (9)

A few reasons why CS:GO is better (I believe) on PC over console.

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